Belonging Freedom v.1
« Home »

Welcome Guest. Please Login or Register.
Jul 5, 2009, 8:16pm



`WELCOME
Welcome to Belonging Freedom v e r s i o n 1. Humans were very curious of the haunted things discovered on the Edgar intersection. That discovery, led to a tragedy that ended all man kind. Only the canines live now;; in four bands doing their best to survive. Some of them, are elementals. All fighting for their breaths as the war comes closer by the day.

. Plot . || . Rules . || . Guidelines .


`STAFF
A`libi 'Lucifer;; .[P.oise]

`C-BOX
no Spamming // flooding - we can't virtually swim.
don't impersonate another player.
no avatars in the names.
swearing is allowed - as do the site.
respect staff and pack leaders.


`QUICK LINKS

`CREDITS
{skin} | {ownership} | {main plot} ---A `l i b i
{sidebar} | {footer} | {codes} ---g a u v n t
{charries} | {posts} | {bios} ---rightful owners


Belonging Freedom v.1 :: Home
Forum NameTopicsPostsLast Post
[image]
[ ]laws of the new generation.
Contest rules, posting guidelines, site rules... they are all located here in this board. They are a must-read, if any rule is broken, you will be given a warning. Twice, temp. ban. Third time, outta here!

66on Aug 8, 2008, 12:50pm
by a.l.i.b.i.
in { the different packs }
[ ]many many questions.
You have any questions that are just out there? About charries? Roleplaying? New to something? Just put them in here and the staff or any member can help you out with it.

00
[ ]staff complimentary.
All of the staff members come here for "meetings" and discussing the matters of BFv1. It's password protected, so don't try to peek!

Staff Only.

00
[ ]remembering.
All important things to remember, like accepted breeds of dogs, a list of breeds used already, and so on, is listed in here.

Staff Members are the only one's who can Create Threads here.

00
[image]
[ ]introductions.
New to BFv1? You can introduce yourself and your charrie(s) here or just to talk a little about them. This board is open to all members, entirely, no strings attached.

00
[ ]without frustration.
You can do anything here;; chit-chat, play games. It's an Out-of-Character board so you can discuss almost everything. Almost. Nothing too disturbingly graphic and whatnot.

00
[ ]temporary disappearances.
Warn us if you are leaving for a bit. Camp? Grounded? Vacation? If you truelly leaving, please post it up in here as well.

00
[ ]competition heat.
When BFv1 holds contests, (which we will), they will be informed here in our contest board. Other members can hold contests, only if you get permission from a staff member. Quite easy, right? Some upcoming contests will be said along the lines of maybe the updates box.

00
[ ]sub-create.
In the sub-create board, you and other members can make up mini-plots for threads. Just make sure they go along with the original plot and story! But be as imaginative as you can!

00
[image]
[ ]breath of air.
When you have understood the concepts of being one of the Belonging Freedom dogs, you are able to take yourself into consideration of being born. Here, is where you take your first breath of air in the world of being a stray dog.

11on Aug 6, 2008, 8:44pm
by a.l.i.b.i.
in `FORM
[ ]new world.
When your charrie is accepted, it's Bio is moved here. Once so, you will be free to do as you plee in the wonderful world of BFv1!

612on Aug 15, 2008, 8:42pm
by a.l.i.b.i.
in /// {Minci} ///
[ ]endless.
All declined Bios will be moved here. There is a password for only staff members to look through the declined applications, so don't try to peek! It's rude.

00
[ ]adoption.
Tired of playing a charrie? Leaving and still want your character to thrive? You can post it's stats up here, and some history to it, and the original player can decide out of who wants it who is going to play them.

00
[ ]soul tree.
Make a branch, or journal, or diary, of events and things to keep updated on your charries. Or charrie. Please make one thread, and use it for all of your characters instead of making seperate branches.

44on Aug 10, 2008, 11:30am
by a.l.i.b.i.
in you . don't . r e a l ...
[image]
[ ]junkyard. [REJECTS]
The headquarters of the Reject pack, the junkyard has dozens of stacked..crushed cars, shredded mattresses, and an old shed the owner used to set up as an office for a meeting room.

- - Lucifer

311on Aug 15, 2008, 10:06pm
by a.l.i.b.i.
in t e m p e r .{{
[ ]apartment complex. [POYLEYS]
The vacant apartment complex was just getting the drywall painted when the explosion hit. It became the perfect place for the Poyleys;; with it's nineteen floors and penthouse-size rooms;; it's the tallest headquarters.

- -Gauvnt

13on Aug 9, 2008, 3:10pm
by g a u v n t ♥
in [ `-rules-, `pack, & `...
[ ]high school. [SYPERS]
The abandoned high school between the city of Edgar and Burden is old and said to be haunted. The classrooms are covered with fallen papers, and moss has began to grow on the top floor of three.

- - Alibi

00
[ ]factory. [REBELS]
The manufactoring factory is old and almost like a standing ruin. It's walls are covered in a strange slim, the floors are mopped with black dirt. The perfect place for the Rebels, since they are all their own thoughts in the widespread acre the factory was built upon.

00
[image]
[ ]ground eleven-seventeen.
Ground Eleven-Seventeen is where the explosion hit the worst;; chunks of towers were bitten off like teeth marks, the street torn and rippled like waves, covered in a rocky dust and soffacating air. Here, elementals wander to find a meaning or explaination. Dare to see for yourself?

00
[ ]train station.
The train station is no subway, so it's above ground with almost 17th century tracks. The brown-silver metal is cracked and worn, almost too dangerous to walk on the snapped wooden planks of the railroad.

11on Aug 18, 2008, 2:58pm
by a.l.i.b.i.
in i can't say :: OPEN
[ ]labratory.
The lab is where the scientists discovered the glowing rocks and first studied the chemicals before the explosion. The walls are blown, burned to a crisp ebony dust. Even the smell stinks of the tragedy the ended man-kind.

00
[ ]the pound.
Not the most favored of all of the places to be, the pound is a place of rows of cages up to the ceiling, some filled with animal bones and cracked tin cans. There's the emergancy room filled with anti-depressant drugs and needles that used to put the captured dogs to sleep...

00
[ ]mercy hospital.
The hospital isn't burned, still intact. On the far side of the city, it still stands with it's huge campus. The medicines are still here, and some of the elementals can use these vaccines.

00
[ ]park.
The park is quiet and charming, the trees swaying in the breeze that sweeps the city. The Vix River is found here, with it's famous local bridge. Some dogs like to hide under it, or use it as a shelter when it rains.

00
[ ]petting zoo.
The petting zoo is quite small;; with alpacas and some other animals. Nor too large or too small you could title it, really.

00
[ ]public pool.
All of the kids came around in the summer and spring to swim in Edgar's refreshing pool. Nowadays, it's frozen over with a thick layer of ice, no matter what season it never seems to melt...

00
[ ]neighborhood.
The doors are all unlocked, the windows are punched with holes. The airs are flipped over, the roofs torn. The neighborhood caught some of the worst.

00
[image]
[ ]johnny's butcher shop.
The faint smell of dried blood hangs in the air here, the musky scent of beef and free meat is almost overwhelming. All you have to do is make it past the guard, and your at an all-you-can-eat dinner.

00
[ ]marketplace.
The one-way, cobblestone street is crushed to a gravel;; the shoppees haunting in a stillness and thin air. You can find the butcher's nearby, some antique stores, resturants, and an old inn.

00
[ ]playground.
The swingset is broken, but still sways in the wind;; the slide is unhitched on one side;; and the jungle gym is rusted to a snapping point. Most stray dogs come here to enjoy the creek nearby, but usually the playground is home to some Rebels, but is visited by all.

13on Aug 16, 2008, 4:16pm
by a.l.i.b.i.
in b e f o r e . y o u r ...
[ ]the dump.
The city of Edgar and the surrounding townships used this landfill for dumping plastics. The ground is hard, but in some spots is able to sink through, like quicksand. It's like walking through a littered field.

00
[ ]silver mine.
The silver mine was shut down after workers suffocated in a mass of stone, dust and a cave-in. It's entrance is blocked with a weak piece of wood and cardboard, and some rebellious canines like to venture inside. Who know's if they'll ever see the light again.

00
[ ]oil plantation.
The oil plantation is only a pile of ash;; huge metal fragaments from the cranes the only evidance of what it was. The stench is strong, and the ground is like walking through quick sand, except it's mud and dried oil coals.

00
[ ]the mill.
The mill hasn't stopped rotating since the explosion, giving only little more than it had before the End. It's not really a place to visit, except for the rare fish that live in the waters used for power.

00
[image]
[ ]shoreline.
The shoreline is quiet, with only the seagulls and waves crashing against the cliffs the sound. Spotted with shallow pools of tiny marine animals like starfish;; from rainbow pebbles to sand against the breaking sea. Driftwood is found here, and can be burned easily by an elemental;; the salt creates an aray of blue-green flame.

115on Aug 8, 2008, 8:52pm
by .[P.oise]
in closer . to . { i m p ...
[ ]the harbor.
The harbor was where all of the boats from Burden and Edgar were docked, all of the seafood was caught. Dogs come to enjoy the salty waters and the creaking peirs. Even the legend of the Siobyr won't scare them.

17on Aug 10, 2008, 10:58am
by g a u v n t ♥
in i n v i s i b l e xx
[ ]sander's woods.
Sander's Woods is a massive forestland, tall with every kind of tree almost imaginable. Vast with greenery, and along the sides of mountains, Sander's was a forbidden place for children. You might find some bones laying around...

00
[ ]snowcap mountains.
The Snowcap Mountains are tall and very steep, but the view is worth the climb. The Sander's builds up the edges then thins to only a few toppling pines and walnuts. Even the city of Edgar and Burden are located from only a mile climb up.

00
[ ]shrine valley.
The valley has many dens built into the sides, very low and easy to descend to. Scattered with jagged points and boulders;; a tiny river flows through the center and deepest angle of the valley.

00
[ ]cavern.
The cavern is almost hidden and impossible to find, so deep in the middle of no where. But once found, it's a beautiful location;; dotted with wildflowers and the cool air to relax inside the dripping stone walls.

00
[image]
[ ]tell your ego.
Here, you can advertise all of the other wonderful places besides BFv1. You just have to say the name ;; have a link ;; and have a little explaination.

Guest Friendly! :: )

1717on Nov 5, 2008, 3:11pm
by Spectra
in The Secret :: int/adv ...
[ ]linking on.
Want to affilate BFv1 and have your banner up? Walk inside and there's a little form you have to use for affilication. Quite easy, nothing that requires long examples or whatnot. All we ask is, if your banner's up here;; please put ours on your site in return.

Guest Friendly! :: )

2121on Jun 13, 2009, 1:36am
by Stray
in Unwanted Canines


Info Center
Forum Statistics
i
Total Topics: 63   -   Total Posts: 101
Last Updated Topic: Unwanted Canines by Stray (Jun 13, 2009, 1:36am)
View the 10 most recent posts of this forum.
Total Members: 6
Newest Member: aubree !!♥
Users Online
online
0 Members, 1 Guest. Most users online was 14, Aug 10, 2008, 1:04pm
Active Users In The Past 24 Hours
online
0 Members, 1 Guest


Login
Username:Create New Account
Password:Forgot Your Password?
Stay logged in for:

Static Affiliates

Free JavaScripts provided
by The JavaScript Source

Click Here To Make This Board Ad-Free



This Board Hosted For FREE By ProBoards
Get Your Own Free Message Board!